+ o. f. I2 r; Z) e ~AudioManager.OnAudioFocusChangeListener,它的onAudioFocusChange()方法在音频焦点发改变时被调用.因此,你也应该在你的service和activity上实现此接口.例如:/ {# K, `' i; h0 b2 e" `9 A
1 a9 p+ E# Z" ?) w5 C" u9 I// Lost focus for an unbounded amount of time: stop playback and release media player. J( d: R& ~3 T* P7 K
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if (mMediaPlayer.isPlaying()) mMediaPlayer.stop(); 5 o0 l7 n$ P2 e0 _) D0 b7 `. Z& w. M* a% H! R( X$ ^
mMediaPlayer.release();6 n9 k5 n7 ^* o ~# B$ ^4 Y
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mMediaPlayer = null;0 n8 G& S8 G4 u& d, z: I7 L
4 N7 c% t# P5 n( H. s8 F' D! xbreak; 5 Q2 d2 q/ d/ G! t. I ( R1 r' |" h& ocase AudioManager.AUDIOFOCUS_LOSS_TRANSIENT: 9 L+ L$ T0 u) _; h5 k0 d. a1 v# t4 C& @0 k1 ~/ n8 E" k* {1 B! s
// Lost focus for a short time, but we have to stop + Z+ a8 j$ t; a* q) N' D; d% r( N! ~' L: g z& K
// playback. We don't release the media player because playback // is likely to resume0 Q. j6 m! u0 ?8 f1 B
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if (mMediaPlayer.isPlaying()) mMediaPlayer.pause(); $ E$ e: Q d: C' c / W1 h! N5 P8 v0 t1 @( }8 o- hbreak; / _9 n) S. d8 [2 I, j% A ' c8 F% D2 |" J6 p/ ?9 S: Wcase AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK: # n. @) E) Y' @, {' x. ^3 b; l' [ " d. A' D$ `1 C y M: \# u) ^6 U// Lost focus for a short time, but it's ok to keep playing // at an attenuated level 1 Y0 t# U4 ^: E& G 9 i1 v0 M9 ?, g0 T1 y! \; b, uif (mMediaPlayer.isPlaying()) mMediaPlayer.setVolume(0.1f, 0.1f); break;5 F& \4 G- I! ^, E4 |- K
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记住音频焦点API仅在APIlevel 8 (Android2.2)及更高版本上可以,所以如果你想支持更早的Android版本,你必须在可能时采取兼容性的策略使用特性,如果不可能,you should adopt a backward compatibility strategy that allows you touse this feature if available, and fall back seamlessly if not.# M) g0 Q/ s/ i8 W
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你可以用反射的方式调用音频焦点方法或自己在一个单独的类(叫做 / G, F# v* y0 N9 B, |3 K' f, h! z & ~# T9 X4 Z3 H; `2 ]AudioFocusHelper)中实现所有的音频焦点功能来达到向前兼容.下面是一个这样的类:3 j( V) D% j5 R
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[java] 0 o' R7 s! ]. x1 U6 N ! d( w; k6 }: V1 `+ f spublic class AudioFocusHelper implements AudioManager.OnAudioFocusChangeListener {3 r* l/ ?( V8 c; V9 ~
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AudioManager mAudioManager; 2 V3 n+ e% W! Z4 i, V+ c, F) V: N* Y5 p1 K
// 这里是其它的字段,你可能要保存一个接口的引用,这个接口/ y) _+ ?8 ^3 h: J0 ?# x( V
& v% g6 P% \) B* `9 f' ]// ... 9 I- l C* H* f! V: k 5 B: {6 O* q. Z6 [! `} 0 m- k2 n/ Q. u G- S7 K1 L' O& S8 E# h/ h2 `( X& m
public boolean requestFocus() { 6 M9 j1 G* \+ o# p2 X 1 Z, g$ {/ t0 P$ Ireturn AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==作者: 254969084 时间: 2015-12-28 09:07
mAudioManager.requestAud;AudioManager.STREAM_MUSI;AudioManager.AUDIOFOCUS_;publicbooleanabandonFocu;returnAudioManager.AUDIO;mAudioManager.abandonAud;@Override;publicvoidonAudioFoc E, Y3 j+ ^, ]; [# G P) `% ?4 ]; w* ` A) ^
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mAudioManager.requestAudioFocus(mContext,9 U6 D0 x% Q( s ~
7 `% |/ Q7 m+ H4 vAudioManager.STREAM_MUSIC, : X4 p E) y& ~6 v* ^/ } 6 |- V2 m5 Q5 Q: QAudioManager.AUDIOFOCUS_GAIN);& p. _$ @: ^/ b( x
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} 9 E- O. k0 \, f) W8 b 8 p. W) r) o$ Q" {7 k 7 t! O0 {; J# w; p' Zpublic boolean abandonFocus() { " T, j! q3 H9 H# }) H, @ 6 S" n- t% H3 i8 H; P( E2 ^7 \" Preturn AudioManager.AUDIOFOCUS_REQUEST_GRANTED ==1 O8 s9 A0 F- s
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mAudioManager.abandonAudioFocus(this); ) a3 f. x5 M: T2 o & j; \/ P' j5 x% S, u} + F. R7 I' g& ] 5 k3 _' H* a+ r7 `( ~ % H% h/ @- Z7 ?+ V3 T4 k' y4 s@Override8 f0 _" Z% i) S4 {0 T
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public void onAudioFocusChange(int focusChange) { / `' K1 E, L; ]+ c8 U& {; w B$ C# s
// 让你的service知道焦点变化了 5 y. k ^3 [& q1 f h5 s/ f3 E' B$ h; ~/ G$ V! X7 l- k% k
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} ! d# A, [# _1 x+ r8 u ) c! J2 ]1 n4 O8 k 3 |4 `% d- m3 D X( o你可以仅在检测到系统运行的是API level 8 或更早的版本时才创建: b& c( R/ x6 a
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AudioFocusHelper类的实例.例如:4 J( @6 F9 e! E+ g N- C' r
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if (android.os.Build.VERSION.SDK_INT >= 8) { 2 f# B* T* X! {( K: M+ q ! d" H% f! h; u4 ^mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this); } else {4 v J. I) D0 ?) V2 f$ {
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mAudioFocusHelper = null; 6 e6 K3 P3 |" u3 m) u! |- I; K , e% k* z1 J9 |: ^} 9 e8 b% G A8 N7 c 8 u8 ]* g+ z# X& n# n$ B3 f" O% epublic class AudioFocusHelper implements/ J7 V" Z. ?: P8 }7 U
1 g' n& p9 B( J& E7 Q% @: Q( gAudioManager.OnAudioFocusChangeListener { ; }& S" I5 F' h5 L1 k* h3 K @ ) s: A' B7 _6 Z% S/ f* ~ sAudioManager mAudioManager; C4 r7 ^& R: j2 K& V1 ]$ T3 r2 k7 r$ R! ~
// 这里是其它的字段,你可能要保存一个接口的引用,这个接口 & s) x |: w" P* y) }7 k# O2 y! {/ q# f B) d( d
// 被用于与你的service通讯以报告焦点的变化.$ h3 d: C4 Z5 v; O1 |- |
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public AudioFocusHelper(Context ctx, /* 其它的参数 */) { - [ t9 Q7 A. N% q2 P% K+ E r- u4 z' N; ^1 l! h, O
mAudioManager = (AudioManager)$ h4 ]1 ~9 \6 i
& D, S- B* P2 ` t" QmContext.getSystemService(Context.AUDIO_SERVICE); 2 l/ E& m2 E5 w2 x% \+ |2 ]! {. P- e! m, ^$ V8 B2 F9 j# y' T
// ... , M0 g# d! Q0 d4 M% N W _6 ]0 }1 |. p5 `
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public boolean requestFocus() { - B3 T& l" y- `/ H ( Z$ b, ?" i7 _; j( R' hreturn AudioManager.AUDIOFOCUS_REQUEST_GRANTED == 4 n b2 u0 D' |' Q' T7 |! u* j$ j; S+ I% k4 O
mAudioManager.requestAudioFocus(mContext, AudioManager.STREAM_MUSIC, AudioManager.AUDIOFOCUS_GAIN);1 ]1 C# D9 \0 {# t
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public boolean abandonFocus() {( G: r" ^( \" R: R% \0 w# S T
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return AudioManager.AUDIOFOCUS_REQUEST_GRANTED == ' k1 b1 b5 u9 |. d. W( S6 m& T( L: w6 @) k
mAudioManager.abandonAudioFocus(this);/ s* b* \! Q2 y0 E/ B! M! G
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public void onAudioFocusChange(int focusChange) { - D8 v$ p$ A- {4 u/ T& W$ q- |- a
// 让你的service知道焦点变化了 3 @5 l& \4 h9 p U9 I) q: e, I3 R* N
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你可以仅在检测到系统运行的是API level 8 或更早的版本时才创建* t0 m% s4 I9 P$ o( z
, ]2 S, ^& D9 [* u) g* rAudioFocusHelper类的实例.例如:. c l. }8 Y3 `+ {, E& J: G
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if (android.os.Build.VERSION.SDK_INT >= 8) { 2 P* O' k) s5 q! N, i u 0 w, H/ ]- c" J6 ]mAudioFocusHelper = new AudioFocusHelper(getApplicationContext(), this); } else { ' E7 o; Q9 e0 m. B3 c# O8 l) Q2 |8 D5 Q" ?7 Y2 `
mAudioFocusHelper = null; 7 x2 r; n# L1 \% C* r; G; y 2 G, e$ T) a+ L; U5 X} - O8 v! z! F3 r) V9 n$ ^ % K( `. m1 v+ } _" v3 ]! v. a - O5 M# d! ?# U. _* v$ J清理 ( |7 A' q3 [: F/ ~5 H( B/ r' L' g3 S
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前面提到过,一个MediaPlayer对象可以消耗掉大量的系统资源,所以你应该仅在需要它时保持它并在用完时立即释放.明确的调用清理方法而不是依靠系统的垃圾收集机制是很重要的,因为在被收集之前MediaPlayer可能会存在很长时间,虽然此时它只是占用内存而 7 _: s9 V# \& ^1 s2 _8 s8 ^4 p: `; S. l
不影响其它的媒体相关的资源.所以,当你使用一个service时,你应该总四重写onDestroy()方法来保证释放MediaPlayer: , o3 p5 g' m( ]9 y# i& d+ K# w$ t( t9 B
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[java] # K- a+ i' {& x' l- r4 l) X8 n0 z" B: p* H
public class MyService extends Service { 5 A3 E+ v8 u3 Y$ B+ M 3 u4 c& e. l9 L; `MediaPlayer mMediaPlayer; - P& Z0 ]. R; Y, o; s5 k. G9 a% L* U0 z7 D* W5 C" G
// ... + ~9 Y1 q) G, M( L7 u5 h3 m ' _9 G, k& X: A7 X' y+ F1 x " T* L3 H& d( K- ^6 n@Override% ]1 n Q6 q& H+ x
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public void onDestroy() { $ Z9 z4 n) W1 c- R: V; |6 K( G: h n$ U& e2 l1 ?( F( ^
if (mMediaPlayer != null) mMediaPlayer.release(); % g) @. v! y. F# T( c# w( a" c $ J2 r1 _9 w$ X/ V" @9 m) L} , T$ k$ L0 T0 u4 s- B: g : e6 Z4 \ Q4 [" _! i3 T}7 ~5 [& _. i- U P: _( U
e: p A! T( [3 v# spublic class MyService extends Service { 9 a7 X; J( F3 k9 d* {( ?; ]- X- R+ [. z3 B- _/ ]6 B, Q
MediaPlayer mMediaPlayer; & ~6 a5 ?* L$ L # O' s8 M# ~9 ]// ...1 H; K' }; o& S2 F' m) S! D3 I
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@Override, B& x1 b" u/ t9 i
1 v* ^: a6 b: @" e9 @" Fpublic void onDestroy() { 3 a' G4 p. w$ o : r5 m) \2 d6 L3 S. Zif (mMediaPlayer != null) mMediaPlayer.release(); 5 @* r$ X7 s( r1 j' Q% p- o/ m& m2 k ( P* E8 C& A9 Y4 m9 K}www.2cto.com5 a) v* h r' C+ g' g$ B+ z- v
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你也应该寻找其它需要释放你的MediaPlayer的时机.例如,如果你预料到长时间不能播放媒体(比如丢掉音频焦点以后),你应该明确地释放你的MediaPlayer,然后在后面重新创建它.反过来,如果你预测到只会短时间停止播放,你应该保持你的MediaPlayer来避免过多的创建,而不是重新"准备"它.9 ~ ^9 I% x3 P